HLX Research Database

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17 New HLX Leaks, it’s Almost Here - HLX Files #11

Field Value
Video ID FUj4iMRKGqM
URL https://www.youtube.com/watch?v=FUj4iMRKGqM
Release date 2025-05-28
Duration 10:25
Series HLX Files #11

| Summary status | complete |

Overview

Tyler skims what he considers the most important HLX-related findings from a Deadlock update and a Dota 2 update released over the previous month and a half. The findings center on a from-scratch Source 2 save/load rewrite, vehicle transport and meshlet attributes, electrical and elemental simulation, multithreaded physics, asynchronous AI, crouch/crawl states, expanded sight-and-sound AI, new entity flags, and a wind/fan system. He frames the work as late-cycle polish and says an announcement could come any day or a year from now, while explicitly discouraging expectations for Summer Game Fest. He also criticizes press outlets for attributing a Team Fortress 3 claim to him that he says he never made.

Mentioned events

HLX announcement timing remains unknown

Source 2 save/load system rewritten from scratch

Half-Life: Alyx relied on Source 1’s legacy save/load

Save/load rewrite treated as late-development polish

Vehicle attributes and two-way player/NPC transport

Electrical simulation and fire, water, and ice elements

Multithreaded physics and asynchronous AI

Crawling and crouching states for players and NPCs

Expanded sight-and-sound AI added to base NPC FGD

OnStartDeath and AddAttribute flags

Wind system and fan gameplay element

Three new player flags: suppress save, in vehicle, in vehicle transport

Press coverage misrepresented his TFX reporting as a Team Fortress 3 claim

New or changed in this video

Notable quotes

Open questions