HLX Research Database

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Half-Life 3, Valve & Risk of Rain 2 - The Future - HLX Files #2

Field Value
Video ID bv0sMeb2Vp4
URL https://www.youtube.com/watch?v=bv0sMeb2Vp4
Release date 2024-09-12
Duration 0:08:36
Series HLX Files #2

| Summary status | complete |

Overview

Tyler frames this as the most active and unusual period he has observed at Valve, with Deadlock performing well in invite-only alpha while the company balances Counter-Strike 2, hardware work including the Deckard headset, SteamOS and Proton, residual Team Fortress 2 support, and a dedicated Half-Life 3 team of a few dozen people. The news hook is Valve’s hiring of most of Hopoo Games, whose unannounced project codenamed “Snail” was canceled; Tyler speculates that most of those hires will work on HLX rather than Deadlock. He also corrects the public impression that Half-Life 3 is open world, describing a wide-linear structure with procedural activities and voxel-based destruction. Most HLX specifics are presented without artifacts, so confidence is largely speculative, while the Hopoo hiring and cancellation are treated as reported fact.

Mentioned events

Valve’s simultaneous project load and roughly 300 staff

Valve Deckard VR headset in development

Deadlock reaches Steam top 10 while still invite-only

Deadlock began in 2018 and was rebooted from Neon Prime

Valve’s acqui-hire pattern and high turnover

In the Valley of Gods is canceled despite its Steam page date

Majority of Hopoo Games hired by Valve

Hopoo’s unannounced project “Snail” canceled

Hopoo hires expected to be split, mostly onto HLX

Hopoo staff likely at Valve only since early 2024

HLX premise and spherical-gravity off-world segments

Half-Life 3 is not open world

Procedural generation inside level activities

Voxel-based destructible environments

Valve’s “revolutionize everything” bar for calling it Half-Life 3

New or changed in this video

Notable quotes

Open questions