HLX Research Database

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So Many Friggin’ Leaks, It’s Insane - HLX Files #18

Field Value
Video ID Jd95JQ_oZpM
URL https://www.youtube.com/watch?v=Jd95JQ_oZpM
Release date 2026-03-31
Duration 16:25
Series HLX Files #18

| Summary status | complete |

Overview

Tyler walks through two 2026 Source 2 updates — a Deadlock update from February 5 and a Dota 2 update from March 24 — that together produced an unusually large volume of HLX-related engine and tooling strings. The Deadlock build contains a particle-based volumetric smoke system that names HLX explicitly, while the Dota 2 build is described as the largest dump of HLX-adjacent Source 2 back-end data he has seen, including new tool asset icons, a Fountain screenplay-format tool, GPU particle-lighting features reserved for HLX, and expanded vehicle, prop-physics, and companion-system entities. Threaded through the datamine is Tyler’s argument that heavy choreography/cutscene tooling does not necessarily mean the game is early, supported by the Half-Life 2 leak timeline. The back half covers community mods (John’s Campaign, Gore Agulation, the Raising the Bar family) and a short note that Eric Wolpaw gave interviews he had not yet reviewed. Confidence is high on the datamined strings and icons themselves, lower on what they imply about the game’s content or schedule.

Mentioned events

Deadlock update (2026-02-05) explicitly references HLX for smoke refraction

Volumetric smoke emitter parameters and protobufs

Dota 2 update (2026-03-24) described as the largest HLX/Source 2 back-end dump in years

New tool asset icons and per-category HLX asset labeling

New “kitchen” tool asset

Fountain screenplay format added as a third-party Source 2 tool

Choreography volume and the “game is further behind” argument

New face poser icons

Hammer locator tool with no current functionality

Asset browser gains folder tree view and spacewalk camera

New model doc tools

GPU particle lighting and ray-traced collision marked HLX-exclusive

Volumetric emitter now uses the volumetric channel V data

Vehicle hit groups added to AI base NPC FGD

Companion-system updates in AI default NPC FGD

Base FGD prop-physics and navigation commands

Lights 2 FGD bounce lights and ray-tracing proxy shaders

Resource compiler interest tags and repack2 out of work-in-progress

World renderer gains aggregate RTP proxy and dynamic-shadow object types

NPC movement capabilities expanded

Pulse updated for interactions, scene payload VData, and courier anchors

Environment wind controller gains cloth effect

V MIDI music sequencer updated to schemas with renamed commands

Commentary system save/load fix

“Wobbler” Hammer helper found by Gabe Follower

Cubemap fog curves and point shake

Eric Wolpaw interviews noted but not reviewed

John’s Campaign mod version 2

Gore Agulation released on Steam

Raising the Bar Arena announced

Concerns about Raising the Bar scope and team crossover

New or changed in this video

Notable quotes

Open questions