HLX Research Database

Derived analysis only. No transcripts, subtitle files or source video are hosted here; quotations are short and attributed, and every summary links to the original video.

The Ultimate Half-Life 3 Deep Dive: Every Last Detail - Ep1

Field Value
Video ID cH71Bn8VUAg
URL https://www.youtube.com/watch?v=cH71Bn8VUAg
Release date 2026-01-29
Duration 24:00
Series Every Last Detail, Episode 1

| Summary status | complete |

Overview

Episode 1 of Tyler McVicker’s “Every Last Detail” series sets up a multi-part chronology of HLX, the codename he identifies as Half-Life 3, drawn from Valve’s own public Source 2 builds and patches. The video argues that because Valve does not fork Source 2 per title, engine features developed for one game appear across Dota 2, Deadlock, Counter-Strike 2 and others, making patch comparison a viable way to observe internal projects. Roughly half the runtime is a dated timeline of HLX-related findings from 2019 to November 2025; the second half is a debunk section rejecting open-world, VR, voxel-destruction and day/night-cycle readings, with Tyler asserting that HLX is a non-VR, non-open-world, largely traditionally lit Half-Life game. Tyler presents the timeline as artifact-based but repeatedly hedges on inference, and offers no release date.

Mentioned events

Source 2’s shared, non-forked engine model

Patch-diffing methodology and scope of the series

Terminology primer: VData, FGD, I/O, schemas, hint nodes

January 2019 Alyx narrative pivot: GMan saves Eli

Gabe Newell approves the Eli retcon; Episode Two death backstory

Alyx’s story changes broke the planned Index launch

HLX greenlit around completion of Half-Life: Alyx’s ending

VData system created before August 12, 2020

Garry Newman receives Source 2 Sandbox access, September 22, 2020

HLX in production before September 22, 2020

First public HLX reference: Artifact Foundry box creature animgraph, October 9, 2020

Codename HLX becomes public knowledge, March 25, 2021

Former employee résumé: unannounced project, 2020–2023

April 2021 public Sandbox developer builds and refactored HLX helpers

Facepunch developers’ “save file” explanation for HLX

Aperture Desk Job: mature VData, stray files, and an HLX content directory (March 1, 2022)

Dota 2 user command protobuf and vehicle entity (June 9, 2022)

Greg Coomer Famitsu interview (August 4, 2022)

“Build Breakmaster” asset leak (July 11, 2023)

Mike Morasky interview with a Portal modder (October 7, 2023)

Half-Life 25th anniversary (November 16, 2023)

HLX sound containers and a dedicated test sound stack (February 7, 2024)

May 2024 Deadlock build datamine: Zen gorilla, feral manhacks, off-world pentatanks

HLX reference in a motion vector shader (July 5, 2024)

Project White Sands in a voice actress’s portfolio (August 4, 2024)

New Deadlock debug overlays (October 24, 2024)

Half-Life 2 20th anniversary and the expanded Raising the Bar (November 15, 2024)

Gabe Follower reports external playtests (December 28, 2024)

Unidentified December 31, 2024 reference

Internal Valve group-name query reveals three HLX groups (January 7, 2025)

HLX FSR3 support string (February 25, 2025)

Thumper confirmed in HLX via an FGD listing (July 28, 2025)

Liquid property containers with oil and water spill rendering (August 18, 2025)

Steam Frame team confirms HLX is not VR; new Valve hardware announced (November 12, 2025)

HLX positioned as the Steam Machine’s flagship title

Debunk: the Final Hours’ 2018 small team was Citadel, not HLX

Debunk: HLX will not have a day/night cycle

Debunk: the tracked unknown Valve app is the Deadlock experimental build

Debunk: voxel-based destruction and geometry are not part of HLX

Debunk: Morasky, Pinkerton and Wolpaw are not working on Deadlock

HLX is not a VR game: design and official-statement evidence

VR support stripped out of Source 2 and Dota 2

New weapon VData system built with HLX in mind

Physics-object pickup matches Half-Life 2

Drivable vehicles and Super Mario Galaxy-style gravity shifting

HLX is not an open-world game

New or changed in this video

Notable quotes

Open questions