HLX Research Database

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Valve Isn’t Trying to Hide HL3 Anymore - HLX Files #5

Field Value
Video ID yQSdohLVa20
URL https://www.youtube.com/watch?v=yQSdohLVa20
Release date 2024-11-22
Duration 8:58
Series HLX Files #5

| Summary status | complete |

Overview

Tyler argues that HLX (Half-Life 3) remains in active production despite Valve’s attention on Deadlock, Dota 2, and Counter-Strike 2, and that each major content drop for those games carries new HLX-related hints. The central new item is a shipment of roughly 21 .h build files from Valve’s cancelled voxel project “Arty” inside a Dota 2 update, which he treats as the most detailed look yet at that game and as evidence that Arty systems are being ported into HLX. He also catalogues NPC AI, level-streaming, and physics changes datamined from Dota 2, including a new Point Orient entity and a shotgun sound added to the Source 2 core. His tone is highly confident about the existence of the files, while the conclusions about how they are used in HLX are explicitly framed as inference.

Mentioned events

HLX still in production despite other Valve projects

Burning-point and melting-point surface simulation

Shared environments as pseudo level streaming

Hopping distance and turning parameters for entities

NPC sound types expanded beyond Half-Life 2

NPC standoff behavior keyed to entity relationships

New Point Orient entity in the latest Dota 2 update

Additional simulations: fog color, wind speed, wheel constraints, dynamic props

Shotgun sound added to the Source 2 core

Arty .h build files shipped in a Dota 2 update

Background on the cancelled Arty project

HLX to feature voxel-based destruction; Source 2 voxel work reassigned from Neon Prime

Arty systems ported into HLX

Physical fidelity, immersive-sim elements, and open-linear structure

Hardware expectations and Steam Deck viability

New or changed in this video

Notable quotes

Open questions