Derived analysis only. No transcripts, subtitle files or
source video are hosted here; quotations are short and attributed, and every
summary links to the original video.
Miro export analysis
- Source rows: 1920
- Item list: numbered rows from the board export
Item types
- note: 1078
- label: 713
- dated note: 63
- file path: 35
- provenance note: 24
- date/number: 4
- path/fragment: 3
Top keywords
- AI: 205
- NPC: 167
- vehicle: 144
- VData: 105
- vdata: 105
- anim: 103
- HLX: 65
- deadlock: 63
- physics: 59
- sound: 48
- entity: 44
- nav: 42
- weapon: 40
- dota: 39
- shader: 38
- 2020: 36
- Half-Life: 34
- 2024: 33
- particle: 32
- asset: 31
- icon: 30
- cs2: 30
- 2022: 26
- map: 24
- Pulse: 23
Dated notes (chronological)
- 17 April 2020 (#0076): metadata: 17 April 2020 / 24 September 2020
- 20 May 2020 (#0079): metadata: 20 May 2020 / 12 Nov 2020
- Jun 26 2020 (#1293): The box_creature model was added on Jun 26 2020. Future updates to this model implement navlink gamedata and later a Harvestman (Baby) reference.
- August 12 2020 (#0010): Metadata dates this image to August 12 2020.
- August 12 2020 (#0891): Work on VData begun in late 2020. First references were in a Dota 2 update from Sep 5 2020. (Image metadata of assettype dates it to August 12 2020.)
- August 12 2020 (#1189): VData is likely earlier than September 5, given the image metadata for the vdata assettype dates it to August 12 2020.
- 4 September 2020 (#1178): This version of S2 already contains a initial version of VData, which coincides with it’s first public reference in a Dota 2 update on 4 September 2020 – 18:42:33 UTC.
- Sep 5 2020 (#0891): Work on VData begun in late 2020. First references were in a Dota 2 update from Sep 5 2020. (Image metadata of assettype dates it to August 12 2020.)
- 24 September 2020 (#0076): metadata: 17 April 2020 / 24 September 2020
- 1 Oct 2020 (#0075): metadata: 1 Oct 2020
- 9 October 2020 (#1211): 9 October 2020
- 9 October 2020 (#1231): An Artifact Foundry update on 9 October 2020 – 20:57:04 UTC renames a reference to an Animgraph file in a model named “box_creature_model.vmdl” to “box_creature_model_hlx.vanmgrph.” This makes this file the first public HLX reference.
- 10 Oct 2020 (#0048): Terrain Tool icons, metadata dates them to 10 Oct 2020.
- 12 Nov 2020 (#0079): metadata: 20 May 2020 / 12 Nov 2020
- 30 Nov 2020 (#0072): metadata: 30 Nov 2020
- 1 Dec 2020 (#0071): metadata: 1 Dec 2020
- 1 Dec 2020 (#0077): metadata: 1 Dec 2020
- 1 Dec 2020 (#0078): metadata: 1 Dec 2020
- Dec 3 2020 (#0035): First appearance: Dec 3 2020
- 15 Dec 2020 (#0073): metadata: 15 Dec 2020
- 23 Dec 2020 (#0074): metadata: 23 Dec 2020
- March 25 2021 (#1207): March 25 2021
- March 25 2021 (#1271): Mention of HLX in a demoinfo.txt file. Dota 2 update from March 25 2021.
- 16 September 2021 (#0008): Added in a Dota 2 update from 16 September 2021 – 21:14:09 UTC.
- 15 December 2021 (#0007): Added in a Dota 2 update from 15 December 2021 – 01:45:38 UTC.
- Dec 15 2021 (#0269): A soundevent reference that was spotted in box_creature_model. Added in Dec 15 2021.
- 1 February 2022 (#0027): Metadata dates this image to 1 February 2022.
- Mar 1 2022 (#1170): (all of the BaseNPCVData data here are from Mar 1 2022. For the new BaseNPCVData parameters refer to the section above.)
- Mar 1 2022 (#1171): This is the state of DefaultNPCVData and BaseNPCAbilityVData as of Mar 1 2022.
- March 1, 2022 (#1197): March 1, 2022
- March 1 2022 (#1254): March 1 2022
- Jun 9 2022 (#0396): First reference: Jun 9 2022
- Jun 9 2022 (#1027): First reference: Jun 9 2022
- June 9 2022 (#1260): June 9 2022
- June 9 2022 (#1486): These vehicle schemas and a new entity related to them were added to Dota 2’s game dll in a June 9 2022 update and removed in following major updates. Was likely a mistake.
- Jun 9 2022 (#1733): FGD definitions appeared in a Dota 2 update from Jun 9 2022.
- Sep 1, 2022 (#0468): HEV suit soundevent mention added in Sep 1, 2022.
- Sep 1 2022 (#1746): Vehicles / CBaseVehicleVData (based on Sep 1 2022 schemas)
- Nov 4 2022 (#1053): pulse_system.dll First appearance in Dota 2 - Nov 4 2022
- Nov 4 2022 (#1487): In Nov 4 2022 and Mar 13 2023 vehicle schemas were changed again with introduction of a new derivative named CWheeledPhysicsVehicleVData.
- 14 Nov 2022 (#0023): Metadata may potentially date this layer to 14 Nov 2022.
- March 6 2023 (#0003): added in a March 6 2023 Dota 2 update
- Mar 6 2023 (#0841): vr.dll was removed from Dota 2 in Mar 6 2023.
- Mar 13 2023 (#1487): In Nov 4 2022 and Mar 13 2023 vehicle schemas were changed again with introduction of a new derivative named CWheeledPhysicsVehicleVData.
- March 30 2023 (#0018): added in a March 30 2023 CS2 update
- 3 Apr 2023 (#0016): Metadata may potentially date this image to 3 Apr 2023.
- 20 Apr 2023 (#0546): in 20 Apr 2023 update to Dota 2
- June 6 2023 (#0065): Image for an entity named ai_goal_lead_distances Added in June 6 2023.
- 11 July 2023 (#0069): Although only found in 2024, the metadata is dated to 11 July 2023.
- 2 August 2023 (#0042): metadata: 2 August 2023
- Aug 16 2023 (#1099): Icon for DistanceField node was first spotted in Aug 16 2023.
- Sep 27 2023 (#0012): Unknown Script Doctor icon Added in Sep 27 2023.
- Sep 27 2023 (#0013): First reference: Sep 27 2023
- 11 October 2023 (#0044): metadata: 11 October 2023
- 24 October 2023 (#0043): metadata: 24 October 2023
- Feb 7 2024 (#0015): added in a Feb 7 2024 CS2 update
- Feb 7 2024 (#1176): New soundevents for sound containers added in Feb 7 2024 mention HLX and use one of it’s soundstack types, along with a test soundstack.
- Feb 8 2024 (#0041): First appearance: Feb 8 2024
- 18 April 2024 (#0381): The game almost certainly features an HEV suit, supported by various references to sound effects associated with the suit getting added in 18 April 2024.
- 18 April 2024 (#0398): Core: sounds/containers/random_selector.vsnd_c references “legacy” HEV sounds Added in 18 April 2024.
- 13 May 2024 (#0056): metadata: 13 May 2024
- 13 May 2024 (#0060): metadata: 13 May 2024
- 13 May 2024 (#0061): metadata: 13 May 2024
- July 5 2024 (#0913): Deadlock’s TAA implementation is based off of HLX’s solution. Deadlock shader from July 5 2024: shaders/vfx/citadel_motion_vectors_vulkan_50_features.vcs / Motion vector rendering for hlx surface shaders description. r_hlx_fsr3_min_reactiveness
- July 5 2024 (#0963): Motion vectors are used to store how much a pixel moved compared to the previous frame. They’re the basis for TAA, This shader was written for HLX and re-used for Deadlock. Deadlock shader from July 5 2024: shaders/vfx/citadel_motion_vectors_vulkan_50_features.vcs
- 15 July 2024 (#0064): metadata: 15 July 2024
- July 19 2024 (#0005): added in a July 19 2024 Deadlock update.
- September 16, 2024 (#0626): September 16, 2024
- 29 oct 2024 (#0055): metadata: 29 oct 2024
- November 16, 2024 (#0627): November 16, 2024
- Dec 6 2024 (#0004): added in a Dec 6 2024 Deadlock update.
- Dec 6 2024 (#0006): added in a Dec 6 2024 Deadlock update.
- 6 December 2024 (#0451): HL2’s ammo/weapon pickup sound added to core in 6 December 2024
- 4 April 2025 (#0067): metadata: 4 April 2025
- May 9 2025 (#0992): May 9 2025 update to Deadlock adds this line to vfx_dx11.dll, VS_MS_RTX. (vertex / mesh shader / rtx) Used on the shader compilation stage to determine which parts of the .vfx file are included into the compiled .vcs shader.
- 24 July 2025 (#0049): metadata: 24 July 2025
- July 29 2025 (#1004): Also since the July 29 2025 update game, if launched in Vulkan now tracks RTX stats.
- 26 august 2025 (#0052): metadata for this image dates it to 26 august 2025
- 10 Nov 2025 (#0875): New AG2 editor icons from the 10 Nov 2025 update
- 10 Nov 2025 (#1041): 10 Nov 2025’s Dota 2 update adds a tape player sound container, which plays a tape wind up effect on a specified sound.
- Nov 20, 2025 (#0342): Unknown Source2 appid found - Nov 20, 2025
- March 19 2026 (#0438): March 19 2026’s CS2 update: Reserve ammo are now clips in CS2 with this parameter being used.
- 26 June 2026 (#0083): Added in the most recent S2 engine update (at the time of reading) Current latest engine update: Dota 2 Dark Carnival - 26 June 2026 – 19:55:51 UTC
- Sep 22 2026 (#0300): Sep 22 2026 CS2 update has a function that checks for this entity when generating nav.